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Caleb Myers
Caleb Myers


Curses! Some force of Chaotic Evil -- or anyway, a payment gateway error -- has sabotaged your payment attempt. Your purchase didn't go through, and your account wasn't charged. Please try again, and if your second attempt also fails, please contact us:



Yes, you can! We want you to be able to customize your bundle to include the colors that are right for your unique taste and aesthetic. Our Mix & Match option lets you choose a different color for each style within a set.

Bundles are donations to the Junimos given via golden scrolls inside the Community Center. When a bundle is complete, the Junimos offer the player a reward. When all bundles for a particular room in the Community Center are complete, the Junimos grant a special reward that sometimes benefits the entire community.

Bundle rewards are given immediately, but rewards for completing all bundles in a room are given at the end of the day via a cutscene depicting the Junimos fulfilling the reward. If two rooms are completed on the same day, only one of the cutscenes is shown. Note that if the player does not collect individual bundle rewards before completing the room, the rewards can be found in a small brown bag to the left of the Junimo Hut after the golden scroll disappears. This bag persists after the Community Center completion ceremony, until all items are retrieved from it.

A few bundles display more items than there are slots to fill (e.g., Artisan Bundle: 12 items, 6 slots to fill). In this case, the player can choose which of the shown items they want to use to fill the bundle. They do not have to use all shown items, only enough to fill the slots.

Completing all bundles restores the Community Center to its condition when it was brand new and unlocks the "Local Legend" steam achievement. That night, the game also unlocks a cut scene that shows the grand re-opening of the Community Center. This scene is triggered by entering Pelican Town Square any time thereafter on a sunny day, unless a festival is to be held in the town that day. Mayor Lewis announces that the player has won the Stardew Hero award and gives the player a trophy.

If the player opts to purchase a JojaMart Membership, the Community Center is turned into a Joja Warehouse instead. After this happens, the bundles will be completed by the Joja Corporation for a fee given to Morris, the local JojaMart manager, through the Joja Community Development Form.

Bundle Progress can be checked at any time by clicking on the Golden Scroll icon at the top right of the Player Menu (above the Garbage Can and "organize" icons). Selecting or hovering the mouse pointer over an inventory item that is needed for a bundle makes the Golden Scroll icon pulsate.

Bundles that do not specify quality will accept items of any quality. For bundles that need multiple items, multiple stacks can be supplied, and different qualities are acceptable. For bundles that do specify a quality, a better quality is also acceptable.

The Fish Tank appears after completing one bundle. Completing all Fish Tank bundles will remove the Glittering Boulder to the left of The Mines entrance. Willy will also give the player a Copper Pan that can be used to collect metal ores and other items from bodies of water.

The Boiler Room appears after completing two bundles. Completing all Boiler Room bundles repairs the Minecarts, allowing the player to fast travel between distant locations. The Locations are Bus Stop, Mines, Quarry and Town.

Completing all Bulletin Board bundles improves the player's friendship rating with every non-datable villager by two hearts (500 points). Note that this applies only to non-datable villagers whom the player has met in person. Villagers who do not show on the "Social" tab of the player menu and villagers whose names appear as "???' will not receive 500 points. If the player completes all the bundles before Kent arrives on 1 Spring, Year 2, he will not benefit from the friendship increase, and will start at 0 hearts. The Dwarf's friendship will be unaffected if the player does not have the Dwarvish Translation Guide.

The ABCDEF bundle represents an evidence-based guide for clinicians to approach the organizational changes needed for optimizing intensive care unit patient recovery and outcomes. This article reviews the core evidence and features behind the ABCDEF bundle. The bundle has individual components that are clearly defined, flexible to implement, and help empower multidisciplinary clinicians and families in the shared care of the critically ill. The ABCDEF bundle helps guide well-rounded patient care and optimal resource utilization resulting in more interactive intensive care unit patients with better controlled pain, who can safely participate in higher-order physical and cognitive activities at the earliest point in their critical illness.

The API for the browser is similar to the API for node except that you need to call initialize() first, and you need to pass the URL of the WebAssembly binary. The synchronous versions of the API are also not available. Assuming you are using a bundler, that would look something like this:

You can also use esbuild's API as a script tag in a HTML file without needing to use a bundler by loading the lib/browser.min.js file with a tag. In this case the API creates a global called esbuild that holds the API object:

To bundle a file means to inline any imported dependencies into the file itself. This process is recursive so dependencies of dependencies (and so on) will also be inlined. By default esbuild will not bundle the input files. Bundling must be explicitly enabled like this:

Note that bundling is different than file concatenation. Passing esbuild multiple input files with bundling enabled will create multiple separate bundles instead of joining the input files together. To join a set of files together with esbuild, import them all into a single entry point file and bundle just that one file with esbuild.

Bundling with esbuild only works with statically-defined imports (i.e. when the import path is a string literal). Imports that are defined at run-time (i.e. imports that depend on run-time code evaluation) are not bundled, since bundling is a compile-time operation. For example:

The way to work around this issue is to mark the package containing this problematic code as external so that it's not included in the bundle. You will then need to ensure that a copy of the external package is available to your bundled code at run-time.

Some bundlers such as Webpack try to support this by including all potentially-reachable files in the bundle and then emulating a file system at run-time. However, run-time file system emulation is out of scope and will not be implemented in esbuild. If you really need to bundle code that does this, you will likely need to use another bundler instead of esbuild.

The binary loader will make use of node's built-in Buffer.from API to decode the base64 data embedded in the bundle into a Uint8Array. This is faster than what esbuild can do otherwise since it's implemented by node in native code.

Without code splitting enabled, an import() expression becomes Promise.resolve().then(() => require()) instead. This still preserves the asynchronous semantics of the expression but it means the imported code is included in the same bundle instead of being split off into a separate file.

This condition can be used to tell esbuild to pick the ESM variant for a given import path to provide better tree-shaking when bundling. This condition is not active when you run your code natively in node. It is specific to bundlers, and originated from Webpack.

Note that when you use the require and import conditions, your package may end up in the bundle multiple times! This is a subtle issue that can cause bugs due to duplicate copies of your code's state in addition to bloating the resulting bundle. This is commonly known as the dual package hazard.

One way of avoiding the dual package hazard that works both for bundlers and when running natively in node is to put all of your code in the require condition as CommonJS and have the import condition just be a light ESM wrapper that calls require on your package and re-exports the package using ESM syntax. This approach doesn't provide good tree-shaking, however, as esbuild doesn't tree-shake CommonJS modules.

Another way of avoiding a dual package hazard is to use the bundler-specific module condition to direct bundlers to always load the ESM version of your package while letting node always fall back to the CommonJS version of your package. Both import and module are intended to be used with ESM but unlike import, the module condition is always active even if the import path was loaded using a require call. This works well with bundlers because bundlers support loading ESM using require, but it's not something that can work with node because node deliberately doesn't implement loading ESM using require.

You can mark a file or a package as external to exclude it from your build. Instead of being bundled, the import will be preserved (using require for the iife and cjs formats and using import for the esm format) and will be evaluated at run time instead.

This has several uses. First of all, it can be used to trim unnecessary code from your bundle for a code path that you know will never be executed. For example, a package may contain code that only runs in node but you will only be using that package in the browser. It can also be used to import code in node at run time from a package that cannot be bundled. For example, the fsevents package contains a native extension, which esbuild doesn't support. Marking something as external looks like this: 041b061a72