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Caleb Myers
Caleb Myers

*OP* CONTROL ARMY SCRIPT | KILL AURA, MOD AUTOF... HOT!



This is a minor-setup-required script with instructions in-file. It enables a Fire Emblem: Heroes-style cool-down system, where Skills with cool-downs will not activate until the cool-down is at 0 and another attack is made.




*OP* CONTROL ARMY SCRIPT | KILL AURA, MOD AUTOF...


Download: https://www.google.com/url?q=https%3A%2F%2Ftweeat.com%2F2uig6O&sa=D&sntz=1&usg=AOvVaw2wgKIrouAlko7oYgPONf--



This script enables the creation of skills that, themselves, enable a unit to equip new weapon types. Just create a Custom skill with the Keyword identical to the weapon type's name, e.g. "Sword" for equipping Swords, "Spear" for equipping Spears, and so forth.


Welcome to the NoEXP script! In order to use this script, simply create a Custom Skill with the keyword NoEXP. Then, give it to enemy units who will not be giving any EXP for being damaged or slain, and that's it! They give 0 EXP!


This is an incomplete script that enables the control of selected, specially marked Ally units during the Player phase. It does not prevent the turn from ending when no Player units are left to act with Auto End enabled; it does not stop the Ally from acting during their phase; it merely lets you move them to your whims once per turn cycle. Instructions are in-file.


Install this script and give an enemy the custom parameter Untouchable:true - you will be unable to attack them with player units, though allies will still target them. Useful for creating immortal bosses without messing with damage guard skills.


This script enables a +50% critical chance boost at low HP (specifically, if your unit is below 25%). Instructions are in-file. To use, simply grant them a Custom Skill with the Keyword, "Redline-Critical" and go about your day!


This script enables Awakening/Fates-style Weapon Breaker skills. The Keyword is your weapon type's name plus "-Breaker" or "-Breaker+", so for example: "Sword-Breaker" or "Tome-Breaker+". You must set a Custom Parameter on the Skill in question, Bonus:#, where # is the bonus to be given. Instructions are in-file.


To use this script, create a Custom Skill and make the keyword "No" plus the name of the State you are blocking. Instructions are in-file. Additionally, you may block several states based on their option type - the keywords are as follows for those:


Based on Goinza's example. This very simple script lets you make a skill that penetrates a fixed amount of DEF or RES. To make it work, make a skill with the keyword 'ExtraDamage'. Then fill in ONE of these three custom parameters:


One of the main features of this script is that it doesn't require any editing to work, it just needs custom parameters, so you can use it without needing to know how the code works. The ranks work like the GBA games, going from E rank to S rank. To make the units have the appropriate ranks, you must use custom parameters. This parameters allows you to write the rank of each weapon for the unit, as well as making additional rank through the parameters of the classes, weapons, items, skills and states.


This allows your game to accept crowd control commands made by users on fecentral.org. These commands include setting unit HP, and adding/removing items, weapons, status effects, skills and combat arts (if they are installed).


This script adds a custom skill that - when equipped - multiplies the bonuses the user gets when they have weapon advantage. The amount it gets multiplied is determined by the custom parameter "amount".


This script adds two separate skills. Blow Skills and Riposte Skills. Blow Skills give bonuses to your battle stats when you initiate battle. Riposte skills do the same thing, but when someone initiate battle on YOU.


This script adds a skill that allows the user to counter attack depending on how far or close the opponent is. You can set the exact distance range by setting the custom parameters startRange and endRange.


This script adds a new skill that heals, hurts, or inflicts the user if they either hit, or kill their opponent, depending on what you set. This effectively allows you to implement skills such as Lifetaker or, to a lesser extent, Bloodthirst.


This has a lot of built in sustain and control. Charm is great for skirmishes because well-positioned it can stop all threat to you and make their biggest threat easy to kill. Wandering Plague is great for the big stuff or boss fights. Intimidate, Defend and Drain Life are all great emergency buttons. Aura of light lets you ignore potions most fights when combined with Mana Strike (amazing AoE) and Drain Life.


In general, Controllers are extremely dangerous and should be eliminated as soon as possible due to their abilities that can cause instant death. The best way of doing this by taking them out at extreme range using sniper rifles, where they cannot retaliate, near cover where you can avoid their psychic bolts, or bluntly just using explosives, a controller will die from a nearby hit with an RPG-7u or 2-3 direct hits with a grenade launcher/hand grenades. As a last resource, the player can also attempt to kill the Controller with a melee weapon such as the Knife - this is exceptionally effective in Shadow of Chernobyl, as the Controller will start waddling away without counter-attacking when at melee ranges.


Broly's most defining trait is his intense hatred for Goku. While both were newborns, Goku's relentless crying greatly irritated the nearby Broly, sparking the hatred which would grow sub-consciously in his early life and awaken upon seeing Goku again. It is implied that the reason behind his hatred for Goku is because he subconsciously associated Goku's incessant crying with the horrific things he had to endure later on such as narrowly surviving the execution and barely escaping Planet Vegeta's destruction, and thus blamed Goku for these things. It also is implied that part of the reason Goku's crying irritated him was because of how it made him cry slightly despite his high power level, sensing Goku may have had more of a warrior spirit than himself. Notably, while Paragus was observing Broly's struggling to maintain control of himself in his room while pondering what's causing his control over his son to wane, Broly was shown to have a disturbed facial expression as well as twitching and profusely sweating at one point, heavily implying that he was undergoing a PTSD episode. On a related point, Paragus's flashback to Broly's past had Broly, just before waking up and discovering Paragus about to outfit the crown on him, briefly turning and having his face quiver and groaning with apparent discomfort, implying he was undergoing a nightmare just before waking up. While under mind-control, and later when his insanity has set in, he often shouts Goku's Saiyan name, "Kakarot", in an exclamatory way. Although he generally addresses Goku by his Saiyan name, he has referred to him by his Earth name twice, both times during their fight on New Planet Vegeta (at least in the English dub). Despite his hatred of Goku, however, the Japanese version of Movie 8 implies that he at least respects Goku's resolve to try and stop him regardless of the low odds of doing so, due to calling him and the other Z-Fighters "worthy of their Saiyan blood." Although not to the same extent as Goku, it is implied that Broly has a similar low opinion of Vegeta, as in the Japanese version when Vegeta regains enough of his bravado to try and attack Broly, the latter coldly states he has no intention of letting Vegeta have an easy kill against him (The English dub tones this down by having Broly sarcastically requesting that Vegeta make Broly kneel before him in reply to Vegeta's boast that he rules over all the Saiyans, even the Legendary Super Saiyan).


Interestingly, in a what-if scenario in Supersonic Warriors 2, Broly loses his memory and becomes more subdued (in a manner much like Goku) and is found by Mr. Satan whom he befriends. Though he later regains his memory after encountering Goku at the World Tournament he and Mr. Satan were participating in and transforms. His memory of Mr. Satan's friendship stops him from killing Goku and destroying the Earth, and it is implied that he managed to learn to how to control his darker impulses, allowing him to live a peaceful life on Earth in a manner similar to Good Buu, indicating that Broly may have turned out differently were it not for his hellish life and the influence of his father. Additionally his personality in said what-if scenario is similar to his Dragon Ball Super counterpart indicating he would have likely turned out to be gentle hearted had he not suffered from childhood trauma that drove him insane which the scenario unintentionally alludes to (as it was created long before the fourth Broly film) via Broly suffering from amnesia which likely removed his traumatic memories allowing him to regain his sanity, though he subconsciously recognizes Goku causing him to regain his memories though thanks to the friendship he forms with Mr. Satan he is able to retain his sanity and keep his darker impulses in check similar to Kale's friendship with Caulifla helped her learn master her Legendary Super Saiyan form during the Tournament of Power. Broly being originally likely to turn out gentle hearted pre-trauma was also implied in the flashback to the day of his and Goku's births, where the scientists observing the two babies noted that despite Goku merely having a power level of two, managed to cry the loudest with their praising him for his "feistiness", while Broly by contrast was barely shown to be crying (and even then, only in response to Goku's crying). Similarly, another storyline involving Broly, where Broly and Paragus successfully managed to take out the Z-Fighters, had Broly upon conquering the Earth acting as a sort of "defender" of the planet against various threats to Earth such as Cell and Majin Buu and also has a (comparatively) better relationship with Paragus.


In Dragon Ball Xenoverse 2, it is revealed he has committed the scents of both Kakarot and Vegeta to his memory. In Xenoverse 2, he retains his hatred of Goku and is obsessed with finding him. He treats the Future Warrior like a plaything and a slave (presumably due to his father's influence as Paragus had an army of henchmen) stating how he will kill them and destroy the city. However, like all villain instructors, his destructive tendencies are toned down, even planning to leave the city to go destroy a planet elsewhere to blow off steam which is one of the few times Broly has shown any semblance of restraint as he could have simply destroyed Conton City. 041b061a72


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